Monday, January 18, 2010

You Again...

Remember when games were made into second games because it was earned?
There's a problem with the industry having money.
It's a prime opportunity for executive hard-ons to waste it.
On garbage that should be forgotten instead of being repackaged and thrown at us again.
Let's see how many writers get fired because of it this time.
Maybe they can get a job on the dev. team for the third one.

When you were a kid, even cool games wouldn't get sequels.
Now that just makes them even cooler.
Blackthorne.
Eternal Darkness (okay, young adult).
Faxanadu.
A.P.B..
Could you imagine four installments of Bayou Billy?


Come on.

What happened to the honour?
The responsibility?
You release a humiliating title you do the noble thing:
Take all of the units to a dump and bury them in fucking concrete.
It's called the drawing board.

1 comment:

  1. Is there any instances of a game having a deadly premise but the gameplay was junk and the deveolpers created a sequel that was a sort of re-do? Maybe Hitman? The game idea and the game itself was great but it was a little to hard and too easy to fail.
    Also, You should do a post about ports. Double Dragon is a title that comes to mind.

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